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Infinite Undiscovery - Clever Sleazoid [entries|archive|friends|userinfo]
[[Clever Sleazoid]]

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Infinite Undiscovery [Sep. 12th, 2008|10:45 pm]
Vulgar

cleversleazoid5

[kyoharu]
[Current Mood |thoughtfulReview..y...]

Just last week I bought Infinite Undiscovery for the XBOX 360. There have been pleanty of commercials on TV for this game so I'm sure you all have seen it. Well I have beaten the game, and am now currently working on the optional dungeon, which is of course much harder than the "final dungeon" of the game. Either way, This is going to be a review of the game.

Pros:

Story - Overall it seemed like a pretty good one, which ended in a traditional Square-Enix way. It was rather easy to get into once the actual story started.

Characters - I myself rather liked the characters. To me they were likable, each of them having very different personalities, but obviously had some thought put into them.

Humor - I do have to admit there were a few points in the game that made me laugh pretty hard. Where the game lacks in some ways, it makes up for in the humor aspect, which is mostly near the begining in my opinion, so it made it a bit more enjoyable.

Battle System - There were things I didn't like about the battle system and such, but I'll get into that with the Cons. Once you got used to the different commands for your other party members it was pretty easy to control them. Push Y to request healing (though you wont be healed if the healer is being attacked), it was more or less your basic hack and slash, though at time sit did require some skill. You can set your fellow party memebrs on multiple options, such as Wait, to keep them where they are, Save MP, to have them attack, but not use any MP, Focus, to have everyone attack the same target, and Spread to have them attack whatever is around. Depending on the battle how you had them st could be key to winning or loosing.

Randomness - I have to say, it was fun having my guys wander around any area as a party, and from nowhere, the other party members will start conversing about this or that. It was just fun to listen to while roaming about.

Multiple Parties - This was a function I really liked. In certain areas or castles, you could create 2 or 3 parties, each party going a different way. In certain rooms, you could for example, look over the balcony, to see another of the parties, doing battle with enemies, using their abilities and saying stuff mid battle. You didn't just make the other parties, and not see them again until you were done. I liked that a lot.

Experience - In certain places, particularly the dungeons where there are more than 1 party being used, it is very easy to level up, because every single one of the characters, whether they be in a pary or not, gain experience from monsters killed, so you do not have to worry about individually leveling up every single character.

Optional Dungeon - Of course SE wouldn't leave out an optional dungeon or boss that is far harder than the final boss/dungeon. They did it with many Final Fantasy's, with Kingdom Hearts, and with this game as well. Yay!

Cons:

Lack of Direction - One thing that wasn't so fun, was when you were told "We need to get to *fill in the blank place*, but you weren't told how to get there. Often you'd be told. "We need to go North, through the whatever, then head East through the whatever" Nope...you were basically left to wander about on your own and figure it out.

Items - It is pretty hard to use Items in the middle of a battle. You actually have to open the Menu, and Select Items, then select the item, then the person you want to use it on. It takes longer than anyone would like to use them. It makes it harder to revive someone who has been KO'd, or restore health or MP via item this way.

Lip Sync - It is obvious that SE didn't even try to match the lip movements with the voices in this game. People speak entire sentences without their lips moving an inch. They really dropped the ball on that part I must say.

Length - They could have done a lot more with this game and story than they did, so the game only took about 20 hours to beat. It's fair I suppose, since Kingdom Hearts didn't take much longer than that, but I still think much more could have been done.

Character Numbers - A good amount of characters to have to choose from is all well and good, but this game total has about 17 characters..and in my opinion that is just way too much. It is hard to keep them all decently geared so they do not die, and it takes quite a bit of money to do so. Though I will admit it does have its good side, so many people being around is kind of cool.

So overall, I did enjoy the game, though it seems I will have to beat it again on hard mode, if I want to unlock all of the post final boss options. Should be interesting. I'd recommend it if you want something to kill time with.
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Comments:
[User Picture]From: kenshin_blade
2008-09-13 03:33 pm (UTC)
I'd still like to try it out. I hear it's still a pretty good game with a good story, it just wasn't up to SE's standards. And that's why most people were disappointed.
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[User Picture]From: kyoharu
2008-09-14 10:50 pm (UTC)
thats pretty much how it is. Though it's a fun game with a good story, it's just not the usual SE standards. But still worth playing to kill some time.
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[User Picture]From: crimson_chains
2008-09-14 02:36 am (UTC)
Gotta say, I wasn't too impressed with what I played of it.

The voice acting/ lip syncing was just terrible.

*goes back to Tales...*
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[User Picture]From: kyoharu
2008-09-14 10:51 pm (UTC)
Yeah it's slow going in the begining. But once you go after your first chain, it starts to get better.
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[User Picture]From: crimson_chains
2008-09-15 01:25 am (UTC)
I also thought the flute playing was a little gay... XD
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[User Picture]From: kyoharu
2008-09-15 06:11 am (UTC)
Lol, I don't know I kinda liked it, plus new songs do different things like cancel magic and shit, so it helps. I like flute music, hush <.
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[User Picture]From: kenshin_blade
2008-09-16 02:41 pm (UTC)
Flute = gay....real men play ocarina, hehe.
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